Gamifying Cybersecurity Training
Gamification, the application of game-design elements in non-game contexts, has transformed many areas of education and training, and cybersecurity is no exception. As the creator of one of the world’s first educational cybersecurity video games, ThreatGEN® Red vs. Blue, I might be a bit biased. However, I firmly believe that gamification is the educational medium of the future.
The exciting world of gamification has increasingly become the go-to methodology for many forms of education and training. The essence of gamification is creating a game-like environment that keeps individuals engaged, thus enhancing the learning process. One of the most intriguing and promising applications of ChatGPT and OpenAI’s LLMs is the ability to gamify cybersecurity education.
From Gen X and younger, most people have grown up in a culture of gaming. This trend, combined with the explosion of gamification and game-based learning over the last...