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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Toc

Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

Expanding your skills


One of the great things about programming is that we will forever be able to expand our skills. New platforms (like watchOS) arrive, new programming languages are released while the old ones evolve, programming patterns change, and some practices inevitably lose their relevance.

Software engineering, like engineering in general, is too broad a field to master completely. Gone are the days when a skilled programmer would know most of what all the other skilled programmers know, and to a certain extent, we must all choose what we will learn and what we will not. It is probably wise to keep up to date on a core set of topics and technologies that pertain to your interests and activities as a programmer, however, given our common position as WatchKit developers, I'd like to suggest a couple of pointers.

HTTP

Being mobile means talking to the internet and talking to the internet means mastering at least the basics of the hypertext transfer protocol, better known as HTTP. While...

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