Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

Arrow left icon
Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
Arrow right icon
View More author details
Toc

Summary


In this chapter, we covered in great detail what a role-playing game is. We briefly covered some of the historical aspects of the genre and looked at the different varieties of RPG. We discussed the key elements for designing a role-playing game and provided some examples to demonstrate.

We looked into the characteristics of an RPG and discussed how to plan for your game, such as story and setting, exploration and quests within your game, different types of inventory systems, character development, user interaction, and some combat system patterns. We also covered some basic terminology that is used in RPGs.

By the end of the chapter, you should have a clear idea of what you will need to prepare for and the kind of effort it will take for making a role-playing game.

In the next chapter, we will start planning the design and development of our RPG.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at ₹800/month. Cancel anytime