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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Debugging Workflow in Niagara

Niagara particle systems are essentially abstracted pieces of code controlling the behavior and rendering of particle systems. Code has a nasty habit of having bugs in it and we end up spending a lot of time trying to debug that code. In this chapter, we will explore the process of debugging in Niagara.

We will familiarize ourselves with the Debugger panel, which has tools to sift through the particle system data. Then, we will look at data visualization tools that overlay debug data on our systems. We will check some performance profiling features and finally, we will learn a few important console commands to add to our debugging toolset.

This is what we’ll be covering in the chapter:

  • Exploring the Niagara Debugger panel
  • Debug Drawing
  • Performance profiling
  • Debug console commands
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