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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating a car paint material


It is now time to create the material for our car. We already saw in detail how to create a car paint material in Chapter 7, Car Rendering in Cycles, but nothing forbids us to learn about another kind of car paint material!

Getting ready

Let's get started, and select the car mesh. As we can see, there are several material slots already assigned to the mesh. The materials that we will be using for the car mesh that really interest us are just a couple, that is the ones related to car painting, which we will explore in detail.

How to do it...

We will start by creating the white part of the car paint material. Let's add a new material in the first slot, and name it CarPaintWhite.

To create a car paint, carry out the following steps:

  1. Mix the default Diffuse BSDF node with an Anisotropic BSDF node using a Mix Shader node with the Fac value of 0.5.

  2. Using the LayerWeight node's Facing output with a Blend value of 0.1 as input for the Fac value of a MixColor node, create a...

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