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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating skin, teeth, and other body parts

In this recipe, we are going to create some organic toony-style materials such as skin and teeth.

Getting ready

It is now time to set the various materials for the body of the girl. Select the mesh named Head, and add a new material to it, naming it skin. It is a good idea to solo the mesh to have a faster viewport real-time preview.

How to do it…

To create the materials of this recipe, perform the following steps:

  1. Add a Translucent BSDF node and mix it with the default Diffuse BSDF node using a Mix Shader node. Set the Roughness value of Diffuse BSDF to 1.000. Label the Mix Shader node as Dermal.
  2. Add a Layer Weight node by navigating to Add menu | Input, and connect the Fresnel output into the Fac input of the Mix node. Set the Blend value to 0.550.
  3. Add an Image Texture node and a Texture coordinate node. In the Image Texture node, load the body_unscatter.jpg file and use the UV coordinates.
  4. Add a Color Mix node and plug the texture into the Color1...
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