Time for action – moving an object in one plane in the local mode
We talked about global and local axes. Now, you see the difference in action. You tap an X, Y, or Z key once to specify moving along a global axis; you tap them twice to specify moving along a local axis:
With the camera selected, press the G key to grab it.
Now, tap the Z key twice and move the mouse.
Now, tap the X key twice and move the mouse.
Now, tap the Y key twice and move the mouse.
Press the LMB to let go of the camera.
What just happened?
You discovered that when you press the G key, you can restrict the motion to the global Z plane by pressing the Z key once. If you press the Z key two times in a row, the motion is restricted to the local Z plane. The same applies to the X plane and the Y plane.
Have a go hero – controlling the location with numbers
Not only can you control whether you move, rotate, and scale an object along the required axis with keys, but you can also tell Blender with what values to do it. Try it.
Get...