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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding a second lamp


Now, you'll learn to copy objects in a Blender scene and see how multiple lamps improve the look:

  1. Press 1 on the NumPad to get the front view. Look at the upper-left corner of the 3D View to make sure that the 3D View is in the Ortho mode. Press 5 on the NumPad if it isn't in the Ortho mode.

  2. Move the lamp to the major horizontal grid line above the cube.

  3. Press 7 on the NumPad to get the top view.

  4. Move the lamp up until it is just to the right of the cube and level it with the center of the cube, as shown in the following screenshot:

  5. Press F12 to render the cube.

  6. Observe how the cube looks.

  7. Press the Esc button to close the render window.

  8. With the lamp selected, press the Shift key and the D key together, to make a copy of the lamp.

  9. Move the cursor. The new lamp moves while the original stays put. Move this lamp so that it is centered below the cube, as shown in the following screenshot:

  10. Press F12 to render the cube.

  11. Observe how the cube looks.

  12. Press the Esc button...

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