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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — seeing ray tracing


Now, you'll see ray tracing in action demonstrated with three simple spheres:

  1. Open up a new file.

  2. Delete the default cube.

  3. Press Shift+A. Create a UV Sphere from the Add Mesh menu.

  4. In the 3D View Tool Shelf, go to the Object Tools subpanel, and set Shading: to Smooth.

  5. Press Numpad 0 to get the Camera view.

  6. Press Shift+D to make a copy. Move the new sphere to the right and release it next to the original.

  7. In the Properties window, choose the Material button from the header. It's the ninth button from the left, with the chrome ball on it.

  8. Click on the New button and set the color in the Diffuse subpanel to red.

  9. Select the original sphere again.

  10. Press Shift+D to make a copy. Move the new sphere next to the original one on the left.

  11. In the Properties window, click on the New button and set the color in the Diffuse subpanel to blue.

  12. Select the center sphere again.

  13. In the Properties window click on the New button to create a new material.

  14. In the Mirror subpanel, check...

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