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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — building the breakwater


A port needs protection from waves. The opening to the sea is too large, so you will be extending the little jetty and adding contours so that it looks like a natural part of the island:

  1. Press Numpad 7 to get the Top view.

  2. The breakwater will be at the top of the island. Press Shift+MMB and use the mouse to move to the top of the island.

  3. Press A to deselect all the faces. Press C to select the faces for the breakwater using the template as your guide.

  4. When you are done, press theMMB and rotate around so you can see the faces you've selected.

  5. Press G, Z, and move the selected faces up eight units to create the base of the breakwater. Use the Ctrl key to round off the units. Use the Page Up/Page Down keys to set the Proportional size: to about 25. Press theLMB to release the motion.

  6. Deselect some faces as shown in the following screenshot. Press C then use theMMB to deselect faces. Press theRMB to end the selection.

  7. Move the remaining faces up eight units...

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