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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Modeling an oar


We'll do a little more precise modeling with the oar. We'll be flipping groups of vertices exes around to make rich details while keeping the polygon count as low as possible. First you need to know more about what you are making.

Getting scale from an image

It's good to be able to make an object the size you want it to be. As I used a real boat for the basis to build the boat model, a picture of an oar will help make a realistic oar, and as you'll see, you can get quite a bit of information from it.

For a reference image I went to a website and grabbed an image of an oar similar to the one here. Here's what I did to figure out the size of the oar.

The specs on the website had the length of the paddle and the width of the blade, which was enough information for me to scale things in the image and get some basic measurements:

  • I trimmed down the image until it was just the oar and got an image that was 1954 x 178. I knew that the paddle was six inches long. So, I divided six...

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