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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — searching on Ivan Sutherland + Sketchpad


Make a search on the Web for the terms Ivan Sutherland + Sketchpad. YouTube, archive.org, or some other site should have the video. Hopefully, YouTube will have the Ivan Sutherland : Sketchpad Demo (1/2) and Ivan Sutherland : Sketchpad Demo (2/2), but any of them will do. Sketchpad Demo (2/2) is best. Watch it if you can find it. If you watch Ivan Sutherland : Sketchpad Demo (1/2) you can skip the first 3:33 part of the video unless you enjoy 1960s technical jargon.

Watch it now and enjoy it.

What just happened?

We saw the grandfather of all computer animation programs. Similar to early ink animations, it was all done with lines.

Pop quiz— analyzing pioneer computer animators

  1. This is like animators are starting all over again. Back to bad animation and black and white line drawings. It's no wonder critics laughed at their efforts and thought that computers would never ever be an animation tool. Part of the problem was that this was done by computer scientists, not animators. They hadn't learned as much as you have about animation principles. But let's think about what they did do.

  2. They used a light pen and dozens of switches as their input device. At that time, the mouse was just being invented at the Stanford Research Institute, and the trackball was a military secret. What other input devices do you think would be good for making 3D animation?

  3. They spoke about master drawings and instances of these drawings, and the data structures that make them. Given that Blender can use master objects and instances, and organizes everything with data blocks, does it sound to you as though Dr. Sutherland was on the right track for making computer graphics?

  4. They showed the Lincoln Labs TX-2 computer used by Ivan Sutherland. As shown in Ivan Sutherland : Sketchpad Demo (1/2), the computer was huge. People used to wonder if a computer like that could take over the world. When you compare how much trouble that computer had in just displaying simple lines, to what your mobile phone can do, which do you think would win in a computing power contest, the TX-2 or your mobile phone? That's right, your mobile phone.

Going to the late 1970s, a few companies are doing 3D animation

A few companies are experimenting with video and film quality computer animation. One of the first was a company called Information International, Inc. or Triple I. At the time, they were doing some of the best animation in the world, which led to them being one of the teams that made the original Tron. What's amazing looking back is how simple the graphics are.

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