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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — searching on Felix Turns the Tide + 1922


Make a search on the web for the terms Felix Turns the Tide + 1922. YouTube, archive.org, or some other site should have the video. Felix Turns the Tide was made in 1922 and stars Felix the Cat who was the hottest animation star of the time. It was one of 17 different Felix the Cat films made that year, or approximately one animation every three weeks.

Watch it now and enjoy it.

What just happened?

Felix Turns the Tide sure isn't Avatar, but it's surprising how well they used their limited tools and told a story. This was only six years after cel animation had been invented. Cel animation revolutionized early animation because it allowed you to put different parts of an animated frame on different layers, so you didn't have to redraw the entire scene every frame.

Pop quiz— analyzing pioneer animators

There are no right or wrong answers to these questions about the movies. The purpose is to get you to think about the question and come up with your own answers:

  1. Timing: Are Felix's movements realistic? Or are we given a series of poses and a moment to see each one?

  2. Camera Use: How would you describe their use of backgrounds? Did they use a variety of distances between the action and the camera? Think of the house where he goes to say goodbye to his girlfriend, or when he hijacks the balloon. How is the camera used? How would you handle either of these scenes?

  3. Producibility: They made this eight minute movie in a few months without computers; the 14 minute Blender movie Sintel took a year or more. Considering the short deadlines that the animators worked under, imagine some of the compromises the animators made to get the animation out of the door and some of the arguments they might have had about what to do.

  4. Metaphors: As animation began to move away from the comics section of the paper, it continued to use a lot of the same metaphors that comics did. These are things such as text in balloons for dialog, plants moving along the side of the road to indicate motion, emoticon-like hearts indicating love. What other metaphors do you remember seeing?

  5. Audience expectation: Think about how the sausages get to the battle. Do you think that modern audiences would accept this? Imagine you are remaking this animation in 3D in Blender for a modern audience, how would you handle getting the sausages to the battlefront?

Moving ahead a few years in time, to 1928

Animators are learning their craft and technology is advancing. Walt Disney has lost his main character, Oswald the Lucky Rabbit, to Universal Studios. Universal also hired away all of his animators except Ub Iwerks, Disney's star animator. This is a serious blow to Disney. So Disney is desperate and he needs something to stay in business. In 1928, Walt Disney and Ub Iwerks make their first Mickey Mouse animation, Plane Crazy. It introduces both Mickey and Minnie. But Walt cannot find a distributor for it, so it doesn't get released. His next Mickey Mouse movie, Steamboat Willie was the first American animation with sound, and that opened up the market for Mickey. For us, since Plane Crazy was made as a silent and retrofitted with sound, it shows how animators had perfected their skills in the period between 1922 and 1928, before the use of sound.

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