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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Using the camera to best effect


The Blender camera can be used much like a film camera. A film camera has three basic controls: the lens, which controls what you see; the aperture, which controls how much light you see; and the shutter, which controls the length of the exposure. Using the aperture and the shutter together, you can control how bright the scene is and how much detail you can see.

Changing the field of view

The field of view is the area that can be seen through the camera. This can be thought of as the width of a cone in front of the camera, measured in degrees, as shown on the left side of the following screenshot.

Blender allows you to specify this angle in two ways, in degrees, or as the size of a camera lens that sees a scene of that width.

By default, Blender specifies the field of view as a lens of a certain Focal Length, as seen on the right of the following graphic. The focal length is specified in millimeters, in the same way as cameras do. This lets you work more...

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