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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Summary


You learned that Blender is not as intimidating as it seemed at first. In this chapter, you learned about the structure of Blender's windows and why they are that way. You learned how to resize them to make them as you want them. You discovered how the computer makes colors. You found out how a computer measures things in a 3D world. You learned to use the mouse, the mouse wheel, the keyboard, and the Numpad to navigate in the 3D View window.

In the next chapter, we're going to have fun. It will be lights, camera, action, as we discover the basics of using light, how to control the camera, and make our first animation.

Let's go!

You have been reading a chapter from
Blender 3D Basics
Published in: Jun 2012
Publisher: Packt
ISBN-13: 9781849516907
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