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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Chapter 3. Controlling the Lamp, the Camera, and Animating Objects

You have learned how to use the Blender window and the 3D View window. Now, you will use the principles you have learned about animation, and make use of what you know about modifying windows and navigating in the 3D View.

In this chapter, you will:

  • Study how light affects the scene

  • Practice placing lights in different locations

  • Change the light colors

  • Use multiple lights

  • Learn about using global and local coordinates

  • Discuss composing an image with the camera

  • Move, rotate, and scale the camera

  • Make keyframes for an animation

  • Preview your first animation and render it

  • Use the Graph Editor to improve the animation

  • Learn how to save files and use backup files

    The symbols for the camera and the lamp are shown in the following figure. The camera is on the left and the lamp is on the right. First, we are going to look at how to control a lamp, we will learn how its location and color affect the scene. Next, we will investigate the camera,...

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