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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Making an animation


It's time to make an animation. Animation adds a fourth dimension to 3D. Besides X, Y and Z, there is time. In animation, time is broken into frames, a sequence of individual images such as frames of a movie. This is usually expressed as frames per second. As a rule of thumb, web animations such as animated gifs, banner ads, and YouTube videos can play at between 7 and 15 frames per second (fps); film plays at 24 fps and video plays at 30 fps. Blender renders at 24 fps by default.

Look at the window directly below the 3D window. By default, that is used as the Timeline window. The Timeline window lets us know how far along in an animation we are. Look at the following screenshot:

  • The three large white buttons give you the most important information.

  • By default, Blender allows you 250 frames in which to create an animation. It starts on frame 1, it ends on frame 250, and the third button shows you the frame that Blender is currently on, which by default is frame 1.

  • To change...

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