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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! FREE CHAPTER 2. Variables, Operators, and Decisions: Animating Sprites 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Starting the Zombie Arena game engine

In this game, we will need a slightly upgraded game engine in main. We will have an enumeration called state, which will track the current state of the game. Then, throughout main, we can wrap parts of our code so that different things happen in different states.

When we created the project, Visual Studio created a file for us called ZombieArena.cpp. This will be the file that contains our main function and the code that instantiates and controls all our classes.

We begin with the now-familiar main function and some include directives. Note the addition of an include directive for the Player class.

Delete the code that Visual Studio added to ZombieArena.cpp and add the following code to the ZombieArena.cpp file:

#include <SFML/Graphics.hpp>
#include "Player.h"
using namespace sf;
int main()
{
    return 0;
}

The previous code has nothing new in it except that the #include "Player.h" line means we...

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