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Asynchronous Programming in Rust

You're reading from   Asynchronous Programming in Rust Learn asynchronous programming by building working examples of futures, green threads, and runtimes

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Length 306 pages
Edition 1st Edition
Languages
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Author (1):
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Carl Fredrik Samson Carl Fredrik Samson
Author Profile Icon Carl Fredrik Samson
Carl Fredrik Samson
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Table of Contents (16) Chapters Close

Preface 1. Part 1:Asynchronous Programming Fundamentals
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview FREE CHAPTER 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

Callback based approaches

Note!

This is another example of M:N threading. Many tasks can run concurrently on one OS thread. Each task consists of a chain of callbacks.

You probably already know what we’re going to talk about in the next paragraphs from JavaScript, which I assume most know.

The whole idea behind a callback-based approach is to save a pointer to a set of instructions we want to run later together with whatever state is needed. In Rust, this would be a closure.

Implementing callbacks is relatively easy in most languages. They don’t require any context switching or pre-allocated memory for each task.

However, representing concurrent operations using callbacks requires you to write the program in a radically different way from the start. Re-writing a program that uses a normal sequential program flow to one using callbacks represents a substantial rewrite, and the same goes the other way.

Callback-based concurrency can be hard to reason...

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