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Arduino for Kids

You're reading from   Arduino for Kids A cool guide to help kids develop robots and electronics

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781785884818
Length 218 pages
Edition 1st Edition
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Authors (3):
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Rishi Gaurav Bhatnagar Rishi Gaurav Bhatnagar
Author Profile Icon Rishi Gaurav Bhatnagar
Rishi Gaurav Bhatnagar
Priya Kuber Priya Kuber
Author Profile Icon Priya Kuber
Priya Kuber
Vijay Varada Vijay Varada
Author Profile Icon Vijay Varada
Vijay Varada
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Toc

Table of Contents (11) Chapters Close

Preface 1. The World around Us FREE CHAPTER 2. Systems and Logic 3. Components and Connections 4. The Magic Wand 5. Hello World! 6. Safety Box 7. Make a Friend 8. Save Energy 9. High 5! 10. Plant, Meet Arduino!

Solving problems - the best way out

The first step to gaining these superpowers is to keep an observation-notebook. This observation notebook will be your companion throughout your journey towards a desired solution.

Now that you have your own invention-notebook, write a question. What fascinates you in your everyday life? There is an answer for everything it is a matter of asking the right question.

A good invention-notebook is filled in regularly, and superheroes don't not give up till they have solved the problem!

The internet is a great tool to solve problems-let's call it the helpful genie in the bottle. During the course of building things with me, you will need to rub this bottle a lot and call the genie!

Brace yourselves, young invention-superheroes, you and your genie are ready to embark upon this wonderful world of inventing solutions to problems!

Now that we agreed that you want to solve problems, how do we define or recognize a problem?

A problem is nothing but a solution with a LOT of gift wraps. It is an opportunity for you to increase your knowledge base. The more data you have in your knowledge base, the harder problems you can solve, and the better your solutions can be.

Problems can be observed by you, or reported to you by others. Understanding the problem is the first step. Some good questions to ask would be as follows:

  • What is the end result I want?
  • Does any solution currently exist to solve it? (Search the internet, use your genie!)
  • Is the current solution the best way it can be solved?

When you get the answer to the last two questions as NO, you try to break down the problem into small blocks, just like you chew the food before swallowing.

Take a very simple example: if your younger brother has a problem understanding how your night lamp turns on and off with a switch, you start by making a note in your inventor's notebook:

What do you see in the lamp?

  • You see a bulb at the center, a shade, and a tail-like wire plugged into a socket; you write it down.
  • Then you see the small switch, which makes the bulb go on and off Note that down too in your notebook. Start asking yourself what is in that switch that makes this lamp go on and off and how can it be related to the socket? Ask an elder to pull the plug off-try the switch.
  • Does the bulb go on and off? No? Note that down in your inventor's notebook.
  • Ask the elder to plug in the wire again. Try the switch now? Yes! Make a note of that in your notebook too.
  • What did you learn? The lamp works when it is plugged in, and it is controlled by a switch.
  • What makes the lamp work? What comes out of the socket? Can you explain it?
  • Ask your genie! (Answer on the last page)
You have been reading a chapter from
Arduino for Kids
Published in: Mar 2017
Publisher: Packt
ISBN-13: 9781785884818
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