Let's add some light
Lighting in Motion in any project can make all the difference. Use and animate lights to create complex animations for all your clients. Let's see a few of the light types available to use once we've made our groups 3D.
Getting ready
From this chapter's exercise folder, double-click the 10_07
project. Press the Space bar to play back the project. It's the same project from the last recipe including the Framing behavior moves we made. Make sure you have two horizontal viewports displayed. Set the upper view to Active Camera and the bottom view to Front. Reposition the scene as necessary in the Front view using the camera controls. We're going to change the lighting in our scene a bit. We're going to add three lights: an ambient light to illuminate the overall scene and two spotlights that we'll animate to turn on when we move in on the clock. Select the camera and each of its behaviors to familiarize yourself with the timing.
How to do it...
From the Object menu, choose New...