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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Attributes – a quick summary


In the last few chapters, we have used and discussed quite a few different attributes. I thought it would be worth a quick summary and further investigation of a few of the more common ones.

Sizing using dp

As we know, there are thousands of different Android devices. Android uses density-independent pixels, or dp, as a unit of measurement to try and have a system of measurement that works across different devices. The way this works is by first calculating the density of the pixels on the device an app is running on.

Note

We can calculate density by dividing the horizontal resolution by the horizontal size, in inches, of the screen. This is all done on the fly on the device on which our app is running.

All we have to do is use dp in conjunction with a number when setting the size of the various attributes of our widgets. Using density-independent measurements, we can design layouts that scale to create a uniform appearance on as many different screens as possible...

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