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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Using inheritance with open classes


Some terminology that would be useful to learn at this point is that the class that is inherited from is known as the super or base class. Other common ways to refer to this relationship is parent and child class. The child class inherits from the parent class.

By default, a class cannot be inherited from. It is called a final class – not open for extending or inheriting from. It is very straightforward, however, to change a class so it can be inherited from. All we need to do is add the open keyword to the class declaration.

Basic inheritance examples

Look at this next code, which uses the open keyword with the class declaration and enables the class to be inherited from:

open class Soldier() {

    fun shoot () {
        Log.i("Action","Bang bang bang")
    }
}

Note

All the examples from this chapter can be found as completed classes in the Chapter11/Chapter Examples folder.

We can now go ahead and create objects of the Soldier type and call the shoot function...

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