Chapter 2. Porting Common Libraries
In this chapter, we will cover:
- Compiling the native static libraries for Windows
- Compiling the native static libraries for Android
- Compiling the libcurl networking library
- Compiling the OpenAL library
- Compiling libvorbis, libmodplug, and libtheora
- Using the FreeImage graphics library
- Using FreeType library for text rendering
- Implementing timing in physics
- Rendering graphics in 2D
- Setting up Box2D simulations
- Building the ODE physical library