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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Chapter 3. Interfacing Java and C/C++ with JNI

Android is inseparable from Java. Its kernel and core libraries are native, but the Android application framework is almost entirely written in Java or at least wrapped inside a thin layer of Java. Do not expect to build your Android GUI directly in C/C++! Most APIs are available only from Java. At best, we can hide it under the cover... Thus, native C/C++ code on Android would be nonsense if it was not possible to tie Java and C/C++ together.

This role is devoted to the Java Native Interface API. JNI is a standardized specification allowing Java to call native code and native code to call Java back. It is a two-way bridge between the Java and native side; the only way to inject the power of C/C++ into your Java application.

Thanks to JNI, one can call C/C++ functions from Java like any Java method, passing Java primitives or objects as parameters and receiving them as result of native calls. In turn, native code can access, inspect...

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