Chapter 5. Combining Image Tracking with 3D Rendering
Our goal in this chapter is to combine image tracking with 3D rendering. We will modify our existing image tracker so that it fully determines the target's position and rotation in 3D. Then, using Android SDK's implementation of OpenGL ES, we will draw a 3D cube sitting atop the tracked image. This is a case of augmented reality (AR), meaning that we are superimposing a virtual object (the cube) on a specific part of a real scene.
Note
The complete Eclipse project for this chapter can be downloaded from my website at http://nummist.com/opencv/5206_05.zip.