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3D Printing Designs: Design an SD Card Holder
3D Printing Designs: Design an SD Card Holder

3D Printing Designs: Design an SD Card Holder: Measurement basics to design and build a 3D printed object

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3D Printing Designs: Design an SD Card Holder

Chapter 2. Beginning Blender

3D printers need 3D models to print. Those models don't just come out of nowhere. You will need imagination, a little time, and software to create 3D models for the things you want to print. Never have there been more software options for creating 3D models—professional and free options. In this series, the software of choice is called Blender.

This chapter will introduce Blender, how to set it up, and some basic and mid-level functionality. Knowing the content of this chapter will get you over Blender's infamous learning curve and provide the basic knowledge and reference material necessary to follow along with future projects. We'll cover these topics:

  • Why Blender?
  • Downloading and installing Blender
  • The default view
  • The best settings
  • Object creation
  • Navigating the view
  • Transforming
  • Controlling transformations
  • Selecting
  • The edit mode
  • Blender to real life
  • Exporting an STL

Why Blender?

With so many options for 3D modeling software, why would Blender, a software designed to make 3D animations, be the most popular choice?

The price is right

First things first: you don't have to pay for Blender. It is offered free of charge. If it works for you, you always have the option to donate, but Blender doesn't do anything to force this point. It is free now and forever.

Blender is comprehensive

While it's true that Blender is designed for animation because it covers everything from a blank canvas to a finished animation, it contains the ability to model objects, and it's one of the most robust suites of modeling tools anywhere. Learning Blender means that you may never need to learn another 3D modelling software.

It's getting better all the time

Blender is in constant development. If it doesn't have a feature you need, chances are that it may one day. Blender's developers are constantly responding to their audience.

But Blender isn&apos...

Downloading and installing Blender

The first thing that needs to be done is downloading and installing Bender. Follow these steps:

  1. On your PC or Mac, open a your web browser and go to http://www.blender.org.
  2. Locate the Blender download button on the main page for the latest version of Blender and click on it:
    Downloading and installing Blender
  3. Scroll down and find Download under Blender and click on it. If you're on Windows and unsure, just choose the MSI package option.
  4. When the installer finishes downloading, run it.
  5. Follow the prompts to install Blender.
  6. When the installer is finished, run Blender. Click anywhere to close the splash screen.

Blender is now installed and ready to use.

The default view

Blender's interface is made up of many smaller windows called panels. There are many different panels available in Blender. Like most things in Blender, the panels are completely configurable. Panels can be added or removed as needed, and panel layouts can be saved and switched among easily. For simplicity, the default view—the way Blender is presented the first time it loads up—will be used throughout this series. It provides most of the necessary functionality:

The default view

Note

For the most part, the screens shown in this book series will look similar to the default Blender screen. The major change will be to the background color of the 3D View, a choice made to make the illustrations more compatible with printing.

Here's an explanations of the different panels in the default view:

  • The Info panel: Located across the top of the window, the Info panel has many of the menu options in most programs, such as File, Window, and Help. It also has Layout settings, Scene...

The best settings

Blender has a reputation for being difficult and unintuitive to use. This is true for the default settings. However, Blender is also very easily adjustable with a few settings and can be made much easier to use. How you set up your instance of Blender will depend on what your setup is like.

To access the settings, in the top menu select File | User Preferences. In the Blender User Preferences panel that comes up, select the Input tab button:

The best settings

A scroll-wheel mouse and number pad

The recommended setup for Blender is to use your keyboard and a mouse with a scroll wheel. In this case, there is only one setting that is recommended to be changed from the default:

  1. Click on the button that says Left under the words Select With.
  2. Click on the button that says Save User Settings:
    A scroll-wheel mouse and number pad

Changing this one setting will make Blender much more intuitive to use.

Because the default is for the right mouse button to be the select button, and some may prefer to keep this default, this book will refer to...

Why Blender?


With so many options for 3D modeling software, why would Blender, a software designed to make 3D animations, be the most popular choice?

The price is right

First things first: you don't have to pay for Blender. It is offered free of charge. If it works for you, you always have the option to donate, but Blender doesn't do anything to force this point. It is free now and forever.

Blender is comprehensive

While it's true that Blender is designed for animation because it covers everything from a blank canvas to a finished animation, it contains the ability to model objects, and it's one of the most robust suites of modeling tools anywhere. Learning Blender means that you may never need to learn another 3D modelling software.

It's getting better all the time

Blender is in constant development. If it doesn't have a feature you need, chances are that it may one day. Blender's developers are constantly responding to their audience.

But Blender isn't perfect

Despite Blender's advantages, it...

Downloading and installing Blender


The first thing that needs to be done is downloading and installing Bender. Follow these steps:

  1. On your PC or Mac, open a your web browser and go to http://www.blender.org.

  2. Locate the Blender download button on the main page for the latest version of Blender and click on it:

  3. Scroll down and find Download under Blender and click on it. If you're on Windows and unsure, just choose the MSI package option.

  4. When the installer finishes downloading, run it.

  5. Follow the prompts to install Blender.

  6. When the installer is finished, run Blender. Click anywhere to close the splash screen.

Blender is now installed and ready to use.

The default view


Blender's interface is made up of many smaller windows called panels. There are many different panels available in Blender. Like most things in Blender, the panels are completely configurable. Panels can be added or removed as needed, and panel layouts can be saved and switched among easily. For simplicity, the default view—the way Blender is presented the first time it loads up—will be used throughout this series. It provides most of the necessary functionality:

Note

For the most part, the screens shown in this book series will look similar to the default Blender screen. The major change will be to the background color of the 3D View, a choice made to make the illustrations more compatible with printing.

Here's an explanations of the different panels in the default view:

  • The Info panel: Located across the top of the window, the Info panel has many of the menu options in most programs, such as File, Window, and Help. It also has Layout settings, Scene settings, and Renderer...

The best settings


Blender has a reputation for being difficult and unintuitive to use. This is true for the default settings. However, Blender is also very easily adjustable with a few settings and can be made much easier to use. How you set up your instance of Blender will depend on what your setup is like.

To access the settings, in the top menu select File | User Preferences. In the Blender User Preferences panel that comes up, select the Input tab button:

A scroll-wheel mouse and number pad

The recommended setup for Blender is to use your keyboard and a mouse with a scroll wheel. In this case, there is only one setting that is recommended to be changed from the default:

  1. Click on the button that says Left under the words Select With.

  2. Click on the button that says Save User Settings:

Changing this one setting will make Blender much more intuitive to use.

Because the default is for the right mouse button to be the select button, and some may prefer to keep this default, this book will refer to...

Object creation


Most tutorials for Blender start with navigating the 3D View. But in Blender, the default scene is kind of boring for this, just a cube that looks the same from every angle. Instead, let's make something more interesting to look at.

First, let's look at how to clear the default scene:

  1. Select all the objects in the scene by going to the 3D View menu and choosing Select | (De)select all twice or pressing the A key twice. Everything in the scene should have an orange line around it. If not, do it again.

  2. Delete everything by going to the 3D View menu and choosing Object | Delete or pressing the X key.

Your 3D View should now have nothing but the grid, which can be thought of as the floor of the scene.

To create an object, go to 3D View menu, choose Add or press Shift + A.

In the menu that pops up are all the basic objects that can be inserted into the scene. Blender offers many basic shapes that can serve as a starting point for anything you want to create. Sometimes, a basic object...

Navigating the view


Because Blender is all about working in 3D, but computer screens are flat, it is important to know how to change how you're looking at something in Blender.

Note

All of the following commands can also be found in the 3D View menu under View | View Navigation; however, since adjusting the view happens so frequently, it is recommended to learn the mouse and keyboard shortcuts instead of navigating menus to do this.

Rotating the view

In Blender, you can change the angle of the view by:

  • Clicking and holding the middle mouse button and moving the mouse pointer.

  • Pressing 2 or 8 on the number pad to rotate the view up and down.

  • Pressing 4 or 6 on the number pad to rotate the view left and right.

The point at which the view is rotating can change. Follow these steps to center the view rotation on a specific object:

  1. Select the object.

  2. Press the . (period) key on the number pad.

The selected object will fill the view and all view rotations will now center on that object:

Jumping to rotation...

Transforming the object


In Blender, transforming an object changes the size, direction, or location of a thing without changing its shape. There are three basic transformation commands that are used frequently: Grab and Move, Rotate, and Scale.

To transform an object, be sure the object is selected, and then, from the 3D View menu:

  • Select Object | Transform | Grab/Move or press G on the keyboard to move the object

  • Select Object | Transform | Scale or press S on the keyboard to scale the object

  • Select Object | Transform | Rotate or press R on the keyboard to rotate the object

Then, move the mouse or use the arrow keys to transform the object. When the transformation has been accomplished, press Enter or the select mouse button to end the operation, or the transformation can be cancelled by pressing the not-select mouse button or the Esc key. The following diagram shows these object transformations:

Transformations can also be undone after they're completed by pressing Ctrl + Z.

Note

Transform the...

Controlling transformations


By default, operators in Blender operate on a 2D plane tangential to the view. This is a fancy way of saying that without any additional controls, it can be hard to predict how a movement or rotation operation will work. For instance, moving something in a random view can include moving up and down more than expected. This effect won't be clear until the view is changed and the transformation is inspected from a different angle, as shown here:

If you can't predict how operations will work, it can be hard to make the things you want. So it is very important to be able to control transformations.

There are two main ways of controlling operators: controlling the view and axis locking.

Controlling the view

The first way to control the operation is by controlling the view. By default, operators depend on the view, so by controlling the view, you can control the action. For instance, an object, when added to a scene, is exactly halfway through the grid plane of the world...

Duplicating objects


Blender can duplicate existing objects. This is very useful and can speed up making things. To duplicate an object, follow these steps:

  1. Select the object to be duplicated.

  2. In the 3D menu, choose Object | Duplicate or press Shift + D.

  3. Move the mouse or use the arrow keys to place the duplicate (axis-constraining commands also work at this point).

  4. Press Enter or the select mouse button.

Object selection


Naturally, Blender is capable of selecting more than one object at a time. Blender has many tools to help when selecting objects. With multiple objects, the transformation commands work on all the selected objects at once. This is a powerful way of controlling transformations while keeping objects in relative positions to each other.

Note

To practice selection, there need to be multiple objects to select. Create a scene, add an object, and then use the duplicate (Shift + D) command to create many objects from the one. Spread them around the scene so that they can be selected with the following tools.

Shift select

One way to select multiple objects at once is to hold down the Shift key while clicking on the desired objects one at a time. To deselect an object, it must first be made active. The active object is highlighted in a different color. Then it can be clicked again while holding the Shift key, and it will be removed from the selection.

Border select

Another way to easily...

The Edit mode


In Blender, the Edit mode allows more access to the shape of a single object so that it can be manipulated in order to change its shape. To enter Edit mode, use this method:

  1. Select an object.

  2. In the 3D View menu, locate the mode pop-up menu and select Edit Mode or press Tab on your keyboard.

In Edit mode, the 3D View menu, Tool Shelf, and Properties all change, adding new functionality only available in Edit mode:

Parts of objects

In Edit mode, objects are broken down into three parts:

  • Vertices: Points in three-dimensional space. Vertices don't have any shape by themselves

  • Lines: Two points are connected with a straight line between them

  • Faces: Three or more lines can be connected to make a face

There are many ways to think about vertices, lines, and faces. For instance, if making a kite, the vertices are the joints, the lines are the sticks, and the bits of paper are the faces. If the location of the vertices is moved, the shape of the kite will change. It's the same with a 3D object...

Left arrow icon Right arrow icon

Key benefits

  • This book shows you how to design from a reference to physical objects that can be easily represented by simple basic objects in Blender (cube, cylinder, sphere, and so on) by measuring them
  • This is the only book on the market that shows you how to take your first steps to create 3D printed objects that are able to interact with existing objects
  • Learn how to utilize Blender's functionality to make your designs more precise and accurate

Description

Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured. In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.

Who is this book for?

Reader will have basic knowledge of Blender and 3D Printing, and will have probably already made something simple. They will be interested in printing their first object.

What you will learn

  • Gain techniques to accurately measure the objects with rules, manual calipers, and digital calipers
  • Break down complex geometries into multiple simple shapes and model them in layers using Blender
  • Scale and re-scale a model to fit based on volume or size constraints
  • See how to multishell geometries and auto-intersections using the Boolean Modifier
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Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Apr 29, 2016
Length: 100 pages
Edition : 1st
Language : English
ISBN-13 : 9781785885730
Vendor :
Blender Foundation
Concepts :
Tools :

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Estimated delivery fee Deliver to India

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Product Details

Publication date : Apr 29, 2016
Length: 100 pages
Edition : 1st
Language : English
ISBN-13 : 9781785885730
Vendor :
Blender Foundation
Concepts :
Tools :

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Table of Contents

5 Chapters
1. 3D Printing Basics Chevron down icon Chevron up icon
2. Beginning Blender Chevron down icon Chevron up icon
3. Measuring Basics Chevron down icon Chevron up icon
4. An SD Card Holder Ring Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

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Marcus May 23, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
"3D Printing Designs: Design an SD Card Holder" continues this series of learning Blender modeling for 3D printing. Joe's conversational writing style makes it easy to follow along this book. The clearly explained concepts, while applied to a self-admittedly somewhat silly project, teach essential skills for precise modeling and interfacing with existing objects in a fun manner.As a technical reviewer for the book, I appreciated the 3D printing-specific tips sprinkled throughout because they'll help you make designs that work, faster than learning on your own. Highly recommended for Blender beginners!
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Unfortunately, due to several restrictions, we are unable to ship to the following countries:

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  4. Brunei Darussalam
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