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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Using Smart UV Project


Before we get started unwrapping each piece of the Artifact, I would like to mention the Smart UV unwrapper one more time. Remember that we used Smart UV Project to give us a basic UV map for our crate back in Chapter 3, It's Time to Customize!. This tool is great for basic shapes and still has a place in our process for unwrapping more complex objects:

Smart UV Project still has a place inside our expanded toolbox

Since our Artifact contains 42 different pieces, it is likely that Smart UV Project will be able to provide us an excellent unwrap solution for some of them. Then, using tools such as Pack Islands and Average Island Scale, we can add those objects unwrapped with Smart UV Project to our overall UV map.

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