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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Working with modes

Blender has one more menu we haven't talked about yet. This is a small menu bar along the bottom of the 3D view that looks like the following:

Working with modes

The menu bar at the bottom of the 3d view. We will use this a lot!

It contains the View, Select, Add, and Object menus. It also contains the modes drop-down. We will use many different modes throughout this book, but we will spend most of our time in the Edit mode. This mode allows us to push and pull basic shapes into our new creations. Blender allows us to switch between Object mode (the default mode) and Edit mode fairly easily by pressing Tab. This will only work if you have an object that can be edited selected in the scene. You will notice that many of the menus change when you change modes. We will explore this more when we create our first object in Chapter 3, It's Time to Customize!.

Tip

Hint: It may seem like I am skipping a bunch of information. Blender's menus contain way more than I can explain in one chapter of this book and I don't want to bog you down with unnecessary information. If you are curious, check out Blender 3D Basics Beginner's Guide, Second Edition, by Gordon Fisher, for a more complete description.

You have been reading a chapter from
3D Game Design with Unreal Engine 4 and Blender
Published in: Jun 2016
Publisher: Packt
ISBN-13: 9781785881466
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