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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Starting with Bones

In the previous chapter, we became familiar with the building blocks of rigs and how bones work together to form a rig, and we installed Blender.

In this chapter, we will start with adding objects to the empty scene and learn how to select objects. We will then move on to manipulate the viewport and navigate the 3D space around our work. We will then learn how to add an armature, which is also known as the container for bones (the rig). After that, we will learn how to edit this armature to add more bones and form a chain. Finally, we will see how to use different modes, such as EDIT and POSE, to perform more complex actions on selected objects, such as rotating bones in POSE mode.

In this chapter, we will cover the following topics:

  • Adding objects to the scene
  • Placing our first bones
  • Using Pose Mode

By the end of this chapter, you will be able to add objects to a scene. You will have a good understanding of transformations for objects...

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