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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – rendering a square


Follow the given steps:

  1. Open the file ch_Square.html in your favorite HTML editor (ideally one that supports syntax highlighting like Notepad++ or Crimson Editor).

  2. Let's examine the structure of this file with the help of the following diagram:

  3. The web page contains the following:

    • The script <script id="shader-fs" type="x-shader/x-fragment"> contains the fragment shader code.

    • The script <script id="shader-vs" type="x-shader/x-vertex"> contains the vertex shader code. We will not be paying attention to these two scripts as these will be the main point of study in the next chapter. For now, let's notice that we have a fragment shader and a vertex shader.

    • The next script on our web page <script id="code-js" type="text/javascript"> contains all the JavaScript WebGL code that we will need. This script is divided into the following functions:

    • getGLContext : Similar to the function that we saw in the previous chapter, this function allows us to get...

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