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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Configuring some WebGL properties


Here we set the background color and the depth test properties as follows:

gl.clearColor(0.3,0.3,0.3, 1.0);
gl.clearDepth(1.0);
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LEQUAL);

Setting up the camera

The camera variable needs to be global so we can access it later on from the GUI functions that we will write. For instance, we want to be able to click on a button (different function in the code) and use the camera variable to update the camera position:

camera = new Camera(CAMERA_ORBITING_TYPE);
camera.goHome([0,0,7]);
camera.setFocus([0.0,0.0,0.0]);
camera.setAzimuth(25);
camera.setElevation(-30);

The azimuth and elevation of the camera are relative to the negative z-axis, which will be the default pose if you do not specify any other. An azimuth of 25 degrees and elevation of -30 degrees will give you a nice initial angle to see the cars. However, you can set any combination that you prefer as the default pose in here.

Here we make sure that the camera's rendering...

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