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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Introduction

In previous chapters, we have learned about the various aspects of the Vulkan API. We now know how to use the graphics library and how to create applications that render 3D images and perform mathematical calculations. But the sole knowledge about the Vulkan API may not be enough to generate more complicated scenes and to implement various rendering algorithms. There are several very useful operations that can aid us in creating, manipulating, and displaying 3D objects.

In this chapter, we will learn how to prepare transformation matrices that are used to move, rotate, and scale 3D meshes. We will also see how to generate projection matrices. Finally, we will use simple yet very powerful single-header libraries to load images and 3D models stored in files.

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