Next, we will create the GameObjects needed to establish our play area. Our player will be standing still, so our level design can be very simple. It will consist of a few walls, a ground plane, some spawn points for our shambling undead, and eventually a moody skydome. We'll start by creating a container to hold the physical boundaries of the space.
Building the game environment
Constructing gameplay boundaries
In the game, our player will battle for their life from a stationary position. The scene is a typical unrealistic Hollywood back alley, which sits at the junction of three pathways. Every few seconds, a zombie will be spawned in one of the pathways and the creature will then move toward the player.
We need to...