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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Acquiring the Oculus SDK package

Unity provides built-in support for most of the virtual reality devices on the market. Additionally, Oculus provides a set of utilities which contains a variety of assets (scripts, prefabs, demonstration scenes, and so on) to facilitate development for the Rift and Samsung Gear VR. Installation of the utilities can be done by importing the Oculus Integration plugin from the Asset Store or by downloading the Oculus Utilities for Unity from https://developer.oculus.com/downloads/unity/.

At the time of this writing, the current version of Unity is 2017.2 and the OVRPlugin (included in the Utilities) is 1.18.1. However, as the company is constantly improving the platform, major revisions are always on the horizon. Take the following steps to integrate it:

  1. Search for the Oculus Integration plugin in the Asset Store
  2. Select the package and click the...
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