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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Adding Post-Processing Effects

Welcome to the last chapter of this book! We are going to continue talking about shaders in Unreal Engine 5 but, this time, we are going to focus our attention on a very specific variety: post process materials. What makes them unique is the realm in which they operate: instead of applying this type of material to 3D objects as we’ve done throughout most of this book, these shaders are meant to be used as part of the rendering pipeline. So, what is that?

Unreal, like any other rendering engine, contains a component that takes care of depicting what we’ve placed on our levels, called the renderer. The work done by this system involves calculating how lighting interacts with 3D models, understanding the depth of the scene, and sorting out which elements are visible and which ones are occluded. Together, these operations are known as the rendering pipeline. Post process materials are shaders that get injected into it, which can be used to...

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