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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Understanding Physically Based Rendering

Welcome to Unreal Engine 5 Shaders and Effects Cookbook!

In this first chapter, we’ll begin by studying the PBR workflow. PBR is an acronym that stands for physically based rendering – an approach to rendering a scene that takes into account how light behaves when it encounters 3D objects. This is at the core of the rendering pipeline, and the focus of the recipes you’ll encounter in the next few pages. In them, we’ll work with the building blocks of the PBR workflow – lights and materials – while also studying their impact on performance – things that we need to be aware of if we want to succeed in the rendering arena. With that in mind, this is what we are going to do:

  • Setting up a studio scene
  • Working inside the Material Editor
  • Creating our first physically based material
  • Visualizing a simple glass
  • Using IBL and Lumen to light our scenes
  • Using static lighting...
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