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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Chapter 3. Understanding the Class Tree

Who is your daddy and what does he do?

In the last two chapters we've been using classes to write and test our code. But what is a class exactly? What is the importance of the class tree, why use one at all? In this chapter we're going to take a closer look at what it means when we say that UnrealScript is an object-oriented programming language.

In this chapter we will:

  • Discuss the class tree and the principles of object-oriented programming

  • Talk about inheritance and what it means to the class tree

  • Use function overriding to change the behavior of our classes

  • Talk about casting and how to use it on our classes

  • Go over the different class properties that can be used

  • Discuss the difference between Actors and Objects

Let's start by talking about classes, what they are and how to use them.

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