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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Wet surface reflections with dynamic actors


It is possible to generate efficient planar reflections on planar surfaces using Image Based Reflections, and these have their own actor type and process. This can include variable reflectivity, but is best for static lighting. For dynamic actors, a shadow plane must be included where the reflection will occur. In this recipe we will make a wet floor which reflects in some places more than others.

Getting ready

Enabling DirectX11 will be necessary for some users (depending on future updates to UDK). To do this, open in ConTEXT C:\UDK\~\Engine\Config\BaseEngine.INI, search for AllowD3D11, and if you find that it's set to False, change it to True. A couple of lines below that you'll also see AllowImageReflections=True, hopefully. If it isn't set to true, try setting it, but actually if it's not there could be a larger issue to solve.

In the properties for the icon which starts your UDK, for instance, in the Windows Start menu, in the Unreal Development...

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