For this project, we're going to design an art gallery layout. We just need something simple, a small art gallery exhibit room about 24 by 36 feet. The room is so simple, in fact, it could easily be built within Unity using 3D cube primitives, but we'll take this opportunity to use Blender a little more since we introduced it in Chapter 2, Content, Objects, and Scale, keeping it minimal and instructive. If you prefer, you can skip this section and build the floor and walls using Unity cubes. Or, use the Gallery.blend file provided in the files for this chapter.
Level design with Blender
Defining the walls
To start, draw a simple floor plan on a piece of paper or use a drawing app. Mine is just an open space with...