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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Playtesting


For playtesting, try to change all of the values, saving and loading them. To make sure that the scripts work, just place all three scripts onto the same GameObject in every scene you have. For the quality settings, you will need to modify the native Quality settings in Unity. To do this, click on Edit, hover over Project Settings, and click on Quality. An Inspector window should appear on the right-hand side. Here, you will want to delete the default settings until there are three left, which will be Low, Medium, and High. It should look like this now:

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