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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Adding a game pause button

At the beginning of the previous section, we briefly spoke about the in-game pause button. This button will appear at the start of a level and once pressed, the player, enemies, and bullets that have been fired will freeze in time. In this section, we will only be focusing on the visuals, just as we did with our pause screen in the previous section.

The pause button will act slightly different from the previous buttons we have made. This time, the button will be an on or off type button. The game object for this will be a toggle as it is more suited to our needs. To make a toggle game object, do the following:

  1. Select the PauseContainer game object in the Hierarchy window, right-click it, and select UI from the drop-down list, followed by Toggle, as shown in the following screenshot:

  1. With the Toggle game object still selected in the Hierarchy window, right-click it, select...
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