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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Chapter 7. Throwing Your Weight Around – Physics and a 2D Camera

In the previous chapter, we learned about the special features of a mobile device and how to create touch and tilt controls. We also created a Space Fighter game to use these new controls. The steering of the ship was done by tilting the device and shooting by touching the screen. Using some special movement tricks, we gave the player an infinite amount of space to fly and enemies to fight.

In this chapter, we take a short break from the Space Fighter game to explore Unity's physics engine. We will also take a look at options for creating a 2D game experience. To do all of this, we will be recreating one of the most popular mobile games on the market, Angry Birds. We will use physics to throw birds and destroy structures. We will also take a look at the creation of a level-selection screen.

In this chapter, we will be covering the following topics:

  • Unity Physics
  • Parallax scrolling
  • Isometric camera
  • Level...
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