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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – creating the parallax background

There is an alternative method of creating and utilizing a second camera, but ours will make use of a single script that additionally allows us to control the speed of each layer:

  1. We will start this section with the creation of the ParallaxScroll script.
  2. This script starts with three variables. The first two keep track of each material and how fast they should scroll. The third keeps track of the camera's last position, so we can track how far it moves in each frame.
    public Material[] materials = new Material[0];
    public float[] speeds = new float[0];
    
    private Vector3 lastPosition = Vector3.zero;
  3. In the Start function, we record the camera's beginning position. We use Start instead of Awake here, in case the camera needs to do any special movement at the beginning of the game.
    public void Start() {
      lastPosition = Camera.main.transform.position;
    }
  4. Next, we use the LateUpdate function to make changes after the camera has moved...
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