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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Implementing a self-driving car


What fun is a racing game without competitors? This is one of the most difficult subjects in artificial intelligence for games. It is usually tackled by creating cheater agents that disable certain limitations that are always imposed on the player, such as physics behaviors; this is because these limitations can create erratic or imprecise behaviors when evaluated by AI. In our case, we will approach the problem organically using techniques from a previous chapter.

Getting ready

In this chapter, we will explore how to create an autonomous car using advanced techniques from Chapter 1, Movement, such as following a path and avoiding walls. So, it is important to have grasped the knowledge behind them.

How to do it...

  1. Create an empty GameObject.

  2. Attach the Agent component.

  3. Attach the FollowPath component.

  4. Attach the WallAvoid component.

  5. Create the track using the track pieces with the PathNode component.

  6. Tag the track borders as walls.

  7. Make sure the track is complete.

How...

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