This recipe is slightly more advanced but fun to implement. It makes our character use three different rigs: the original animated rig, the rig our character's mesh is skinned with, and a ragdoll. By using these three rigs, we can smoothly blend between ragdoll and animation any time.
Getting up from a ragdoll
Getting ready
Again, we are going to use the same character as in the Creating a humanoid ragdoll with the ragdoll wizard recipe. We will need two getting up animations: one from face facing down and one from face facing up positions. Name them StandUpFaceUp and StandUpFaceDown. We also need at least a looped Idle animation.
You can also open the example Unity project and go to the Chapter 09...