Time for action – futurize the bullet
A dull, gray bullet just won't cut it in a sci-fi game. Let's make a neon-green Material and apply it to the bullet, because in the distant future, bullets are obviously neon-green. I have this crazy hunch.
In the Project panel, create a new Material. Rename the new Material
Bullet
.Click to select the new Bullet Material.
In the Inspector panel, click on the Material's color swatch and choose neon space-bullet green. I chose these values:
R:
9
G:
255
B:
0
In the Hierarchy panel, select the Bullet GameObject.
In the Inspector panel, find the Mesh Renderer component.
Apply the Bullet Material to the Bullet. You can either do this by choosing the Bullet Material in the Element
0
popup of the Materials section, or by clicking and dragging the Bullet Material into the slot. (You may have to click on the gray arrow to open the Material list first.) You can also drag the Material onto the GameObject in either the Hierarchy or the Scene view.Uncheck Cast Shadows...