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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – let's get lazy


There's no need to create an entirely separate script for the stein. Follow these steps to get more bang for your buck out of a single script:

  1. Find the script you called Bomb Script in the Project panel, and rename it FallingObject. Because we'll be using the script more generically, we should give it a more generic name.

    Note

    Renaming a Script in the Editor is fine for UnityScript, but you'll cause problems if you rename a C# Script in this way, without also changing the Class declaration at the top of the Script in MonoDevelop.

  2. In the Project panel, select the Stein Prefab (not the Stein Model).

  3. Choose Component | Scripts | FallingObject in the menu to attach the script to the Prefab.

  4. In the Inspector panel, you should see that the FallingObject has been added as a Script component to the Stein Prefab.

  5. As we did earlier with the Bomb Prefab, find the Glass Smash Prefab in the Project panel. Click-and-drag it into the stein's prefab variable. By doing this, you...

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