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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – amass some glass


If the whole point of the game is to catch mugs from the character's precious Beer Steins of the World collection, then adding the steins should be our next step.

  1. Create a new Prefab. Remember, you can either right-click/alternate-click in the Project panel and choose Create | Prefab, or you can create one through the menu by clicking on Assets | Create | Prefab.

  2. Name the new Prefab Stein. Drop it into your Prefabs folder.

  3. Locate the Stein model in the Models folder of the Project panel.

  4. Click-and-drag the Stein model into the empty Stein Prefab container. As we saw before, the icon should light up blue to indicate that the Prefab has something in it.

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