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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – poke those particles


  1. Adjust the dials on your Particle System to match these values:

    Top Section:

    • Start Lifetime: 0.1

    • Start Speed: 10

    • Start Size: 0.3

    Emission:

    • Rate: 50

    Shape:

    • Shape: HemiSphere

    Keep all other settings in these sections at their default.

Start Lifetime, the first value we tweaked, determines when the particles "die", or disappear from the player's view. Sparks shooting out of a hissing fuse don't last very long, so we've turned this value down quite a bit.

Start Speed is obviously-named. This value determines how fast the particles initially shoot out of our emitter.

Start Size controls how large the particle images are. Toning this value down makes the system look more sparky.

Under Emission, the Rate value controls the number of particles the emitter releases over time. Increasing this value gives us more particles, and a busier system.

Under Shape, selecting HemiSphere instead of the default Cone makes the particles shoot out more believably (or, if...

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